Tuesday, November 22, 2011
interesting results
I was happy with the results that popped up after googling my name. I have my Facebook account put on private, so the only thing that’ll show is my favorite TV shows. I have an old LinkedIn account I’ll end up deactivating anyway, and my ancient MySpace page never had any reference of my real name on it. I do think the only reason why my page shows up first is because of my IP address and my location to the servers. Otherwise, as I search deeper for my name, other Peruvian Anthony Bordas in South America populate in my results. I think I’m off the hook for now.
I checked out the articles about Facebook when they had made that change. If Zuckerberg stole the idea of Facebook from prominent rich folks, I don’t think he’d care about my feelings of privacy. I try to keep in mind on what information I post. I have a total of maybe 6 things that I have “liked” through facebook. Fortunately I’m anti-Facebook, I only have the account to keep in contact with people I’ve met through school. If Facebook fell off the earth I wouldn’t care because it runs people’s lives. I’m careful of the internet content I post because anything can be saved and documented. Internet postings could hurt a reputation (Anthony Weiner) or benefit someone ( Phil DiFranco Youtube star). I think users should use the social networking sites to their advantage.
Monday, November 21, 2011
Googling myself
There is a general amount of security one should have in matters like email, but anything posted on a public site (or private like someone's facebook profile) is out there and anyone with enough doing can see it. Most things on the internet are archived, and people do save things and repost them later. It surprises me when I hear stories of people posting things online, or emailing something and it turning up online somewhere a few days (or hours) later. Absolute privacy on the internet is almost impossible, but you can do a lot to keep yourself secure.
Some of the case studies
Internet Piracy
Sunday, November 20, 2011
Google / Privacy
I think the only reasonable expectation we can have about online privacy is the reality that there are times when no matter what our desire, our privacy may be violated. I think it's important to keep what you share at a bare minimum, but realistically others can post information about you or, innocently, you can makes comments or postings that reveal information you had not intended.
I believe that online communities, such as facebook, should be held accountable if information is "leaked" through their sites and it is not intended for public knowledge. I guess another reality check is appropriate here-- we are dealing with technology and imperfect people so "glitches" happen and will continue to happen. So as wonderful as our cyber world is, there are definate unfortunate realities--hopefully we will learn from these and they will become less in the future.
googling colleen caffrey.
Control ur Privacy
Friday, November 18, 2011
Privacy?
I just had to laugh at everyone. The loudest people to worry about their "privacy" were the same ones that practically post their entire lives online or are such big online consumers that their info is already out there. People live under this misrepresentation that their private info isn't online. I can find out anything I want about any person as long as I have an address or phone number.
Now I might be in a some what unique position in that I own a company and can get access to that kind of info; but at the same time I have heard of others being able to do the same things. My overall feeling about the topic of internet privacy is if you don't want anyone; and I do mean anyone; to not find out about something then don't put it any where on the internet. Even hiding behind screen names and cute icons you are not safe. If someone wants to really find out about you there are ways out there for them to do it. Its not always legal but we are no longer in a safe world. Don't mean to be doom and gloom just one more facet of our new modern lives.
Wednesday, November 16, 2011
This week's assignment
Read: http://consumerist.com/2009/02/facebooks-new-terms-of-service-we-can-do-anything-we-want-with-your-content-forever.html
http://mashable.com/2010/04/26/facebook-openness-debate/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+Mashable/SocialMedia+(Mashable+%C2%BB+Social+Media+Feed)
Write: What reasonable expectation do you have for privacy on the internet?
Tuesday, November 15, 2011
Virtual Worlds
I think the articles for this week’s blog were some of the best. I consider myself a digital native, and looking back, I feel like I was the immigrant to old teaching methods throughout grade school. As a daily YouTube viewer, I can absorb more news and information better through video and interaction than I could by just reading it. When I read articles the information doesn’t stick all the time because my mind floats as I read. If I’m focused on the content of a video I seem to grasp more knowledge on what’s being presented. I remember being in grade school while the teachers would have us use Mavis Beacon to learn keyboard typing, but it wasn’t helpful. I learned typing through instant messaging. I’ll Google and wiki everything throughout the day to stay on top of news, or to learn something new.
The digital age of communication/entertainment will only get bigger in the next 5 – 10 years. I had an online gaming account when I was younger and I remember people paying with real money for virtual goods. I don’t think it will stop; but I do think the government will step in someday so they can tax the companies. I don’t think virtual games like Second Life will explode in popularity, but I do think that other games will offer a lot more in the future. I’ve heard of a man who works for Second Life, has 2 online wives through the game and spends countless hours with his virtual family. He also has a real family that he supports by developing/playing on this game and his wife knows of his virtual family. Virtual game consoles (so you won’t need a physical box in the house) could offer higher end performance and higher end gaming solutions with deeper statistics of how well a user plays, better audio and video, even physical movement to control the character instead of a typical controller. The good news is more developing jobs, digital design jobs, animation jobs, and gaming jobs… the bad news the world will live on a diet of pizza and Neo will have to save us.
Google search National Geographic’s show + Taboo + second life. (my reference)
Monday, November 14, 2011
age of the gamer
As an interactive designer, in this age of videogames, it is getting to the point in gaming to where it is all interactive. Take for example World of Warcraft, while never personally getting into it, it is seriously so massive and so interactive and involved with their community, it skews the original idea of a gamer down in his dark parents basement playing atari all day and night. With the advent of ventrilo and other programs that let players talk to each other through microphones and or/video while playing, the age of the gamer is getting more interactive every year.
Game Design and Society
The new era of education
It does not matter, how, where or when one studies ? All that matters is that one know's the stuffs to do his/her task. Certainly as Prensky marks out today’s generation , in his words the ‘Digital Natives’ are used to multi-tasking and instant gratification. They prefer the digital technology for education, which is much different from the old educational system of books , syllables and examinations. I agree with what Prensky states in most of the cases. But there are points where I disagree with him eg: Too much of multi-tasking reduces efficiency. I have often found being on facebook and studying at the same time reducing my concentration level. Another point is that speed does not always help even the digital natives. I do not know about the others but I take time to grasp the basic knowledge and would prefer to be taught the basics step by step. Once I am thorough with the basics, I can easily catch up with randomness and speed of the work. For eg : My first interaction with the HTML and CSS language was an overview given by my professor by showing the various code sources of existing websites. This made my work really difficult. I rather fell into the category of Digital Immigrant and printed the notes from the W3 schools. Once thorough with it…I can now grasp other languages easily.
Designing for the Gaming Age
Games today have come a very long way from the games I remember playing on the Super Nintendo Entertainment System (SNES) that I first had as a child. They utilize powerful graphics cards and engines and are meant to be played on HD televisions to be fully enjoyed. At the rate technology advances, devices are getting flatter, faster and cheaper, while screens are getting larger. This means that we can utilize larger website sizes and more impressive forms of navigation and interaction with our viewers. I, for one, am looking forward to being able to design larger and larger websites with more original content, once it becomes standard of course.
digital immigrants vs. digital natives
There definitely is evidence of different thought and learning processes between natives vs. immigrants as a result of their environments; yet, I wonder wear the similarities lie. Although I am considered a native, I was raised by and taught by immigrants. Similarly, although I had computer class in school, and had one or two computers per classroom, I did not consider myself to be so native or teleconditioned until high school, when I got a cell phone and my own laptop. Since then I have definitely fit the native description more definitely. When thinking of my younger cousins, who have been native since birth, and taught by more native teachers in more electronic environment, I see few similarities to immigrants. Sure, my cousins read before going to bed, but they now sometimes read on kindles. They complete homework electronically, and play educational games on wii or xbox.
I wonder about the detriments of native vs. immigrant behavior, with relation to teleconditioned behavior. I think that the shortened attentions spans and constant multitasking may limit or prohibit deep, pensive, singular thoughts. On the other hand, the ability to process large amounts of information and stimuli simultaneously is definitely advantageous in terms of widespread productivity. I think that while both natives and immigrants exist, we will continue to notice this tension, especially in the classroom and workplace. I'm slightly concerned with what will happen as immigrants become extinct. I think we might lose the ability to think, concentrate, and specialize on one area only. Similarly, I am concerned that we will only have digital metaphors, and lose the realities which they represent.
Virtual Worlds
"I'm having a great time in VIE. I can't wait to see what they add next." –RJay, a user.
As I always say, something better might show up which might make VIE and second life a history. For a person like me, who doesn’t always enjoy playing video games, this might not work. But here’s what will happen to the 2 big virtual worlds considering the video game lovers and with the assumption that nothing good is going to show up. With continuous advancements in technology, both the games can add more features that will make the user addicted to the game. With the world getting faster, it is hard for people to catch up with their friends. This automatically leads to the addiction to virtual worlds so that one might feel connected to people. Plus, it’s fun.
The worlds can be made use in various other purposes too. Like in education or creating awareness of what happens throughout the world or charity and more. I also believe that people might continue earning money through second life if the world has the capacity to keep attracting people. From what I’ve heard, second life is not as famous as it was previously. It still has a huge user crowd though.
To conclude, VIE and Second Life will conquer a huge crowd in the future if it has all the qualities to make the user want to keep visiting it provided nothing better shows up.
Only a little kick
A point that kept coming to mind as I was reading was that in many ways what needs to be done is to immerse people in a learning experience. So how does this all apply to being a designer? Very simple, the old ways of just print or web only based design is out the window. You can no longer think along a single line of output. If you aren't touching on a number of senses with a project then you are going to miss a large number of your audience.
Those digital immigrants are being drug along and are adapting faster than ever. Why is this? No body wants to be left behind. This doesn't apply to every "immigrant" but it does apply to enough of them that it makes it important to not just focus your design energies on one single market. The more people get into what you are doing the better a success you will have.
My Turn!
People like games, bottom line sorry! Kids like games, they learn from them. So in up coming generations I see more learning involving some scope of a game. It is a source of motivation for kids, so why not use it? One example I have from my childhood is the game 24. It was a simple math game that help you learn how to do basic math problems at high speeds. I played this game and my teacher actually ended up entering me into a tournament for it. That motivated me to learn, because it was fun.
Website design has a concept I don't see enough, but is gold. Minigames for loaders is a way to keep a viewer around if you have a extreme load time. You can easily occupy a persons time with even the simplest game as pong or tic-tac-toe if implemented even basic.
Thursday, November 10, 2011
Prensky and Kapp....and me :)
Prensky makes a good point that it is critical for Digital Immigrants to do what they can to learn about the Digital Native culture as it emerges. However, once again, I feel that good teaching is about celebrating the likenesses and respecting the differences. There is still a need for “legacy” learning! I think that is a huge downfall in our education systems today—not everything can be or should be “future content” learning. Education needs to go much deeper than this surface awareness (which is where I think Prensky stays); it encompasses knowledge and skills to reach the complexity of the learning process, and also the ability and need to make adjustments for every child.
As Kapp points out, the transfer of knowledge is crucial for future growth, and there are creative ways of bringing these generations together. We shouldn’t wait to try and do this in the workforce of which Kapp speaks; rather, we should start in our families, our towns, our schools, and so-on.
Tuesday, November 8, 2011
Next Week's Assignment
http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf
http://media.wiley.com/product_data/excerpt/42/07879865/0787986542.pdf
http://www.foxnews.com/health/2011/09/19/us-gamers-crack-puzzle-in-aids-research-that-stumped-scientists-for-years/
Write:
How will your life as a digital designer change as you begin designing for the gaming generations?
or
Meebo
The web based company I researched was Meebo. I’ve used this website a few years ago to keep updated on my instant messaging services, and the best part is that users don’t have to download each IM program. The user signs onto the Meebo server, which connects them to the desired IM service.
They’re mission:“Integrating all social networks and communications channels into a single, simple-to-use solution, Meebo enables users to easily share content and communicate in real time with the people who matter to them.”
The site does make money; they have an ad bar on the lower left side of the screen after the user is logged on. When I used this site back in 07/08 the worth of the site was climbing. It was worth $60 – $70 million; and after reading an article published in 08, it was shooting to be worth $200- $250 million. I can’t see the site being worth as much as it was because of all the new apps that are popping up in the market. Text messaging is becoming more of an IM service, and people use Facebook chat more than ever. I think Meebo’s user rate will fall, unless they can find another solution to tie all the website chats into one single outlet. Otherwise the site is old technology and will fade away.
Monday, November 7, 2011
Boag-in It!!
Gilt
Almost all of the items sell out every day. They also have a referral system that gives discounts to members who refer new members. Whenever a referred member makes a purchase, the member who "invited" them to join Gilt gets a coupon/discount. With the stature that they have acquired, they have gained a large user base and high end clothing stores have chosen to sponsor Gilt (which is how they afford to discount the prices so much).
From the articles I read, twitter makes money in three different ways.
1. Cost-per-click from its Promoted Tweets. These are keyword-targeted, cost-per-click ads that appear in all Twitter search results in some applications, trending topics, and of course on http://search.twitter.com. You bid on keywords kind of like Google AdWords and can drive users to anywhere a link can go, including high-value brand engagements, videos, lead capture landing pages, etc. Currently the minimum bid is $0.50 and goes up depending on the keywords and categories in your campaign.
2. Cost-per-follower from its Promoted Accounts. These are keyword-targeted, cost-per-follower ads where you target users based on what they talk about and who they follow. This is a great way to quickly build your base of followers (basically Twitter friends who have opted in to receive your tweet messages). At the moment, and depending on the category, followers are running at about $1 to $2 apiece.
3. Exclusivity from its Promoted Trends offering. This is a flat-rate; daily sponsorship that drives huge amounts of impressions, engagements, and clicks. A sponsor can receive over 60 million impressions in one day, but it does require a rather large financial commitment. If you want to see the needle move in a short period of time, high-impression sponsorships like this and other home page buyout opportunities can be effective.