Although many part of this article seemed a bit "above my head,” I was intrigued while reading Vannevar Bush's article. I ended up reading through it a few times because, while I acknowledge V. Bush's determination in future predictions, I came to see that his work is closer to sharing a vision/ his believed vision. There is definitely a difference between the two; when one is looking at the future through eyes of vision, the future becomes equally about the journey, not just the outcome.
Friday, September 30, 2011
As We May Think
Although many part of this article seemed a bit "above my head,” I was intrigued while reading Vannevar Bush's article. I ended up reading through it a few times because, while I acknowledge V. Bush's determination in future predictions, I came to see that his work is closer to sharing a vision/ his believed vision. There is definitely a difference between the two; when one is looking at the future through eyes of vision, the future becomes equally about the journey, not just the outcome.
Monday, September 26, 2011
Intellectual Property
I think Intellectual property should be relevant, but IP is never respected anymore. The creator of the piece should backup files on a flash drive just so the date and time are recorded. The problem with intellectual property is that people can edit, duplicate, and rearrange an artist’s piece. Photoshop to edit images, and audacity to record anything put on YouTube. The internet made it easier for users to copy and paste; so finding every instance where an artist’s creation was stolen, or used, is extremely difficult. I feel that what is stolen, and who it’s stolen from, are the main factors.
Madonna, Dr.Dre, and Metallica had their music stolen off of Napster; and because they have the power and money they helped bring down the Napster network. Monica Guadio wouldn’t be able to stop a company like Napster. Griggs was right about the internet being a public domain, but every artist has a right to claim their work. The reason I think it’s still relevant is because of Guadio’s supporters. The supporters made the matter relevant; they changed the outcome. Before any action can be taken, intellectual property has to be proven. Obviously Griggs response proved to the supporters that Guadio was the owner. It was originally her intellectual property, and she should have been respected. On a difficult topic like this, the original owner needs to document and prove their work. If not, the fight is useless.
Plagiarism
Bring me the Hammer of IP!
http://www.tabletopgamingnews.com/2010/01/08/32643/
Games Workshop is a company I have been involved with for 10 years in my hobby time. They have recently brought down a lot of IP cease and desist orders and this shocked the Wargaming community. Many rogue companies over the years have spawned up selling all Wargaming products at a slightly discounted price. These sites used the Games Workshop product pictures in their websites, and Games Workshop came down on every last one of them. Now all product pictures the sites must make or take themselves.
http://www.chillingeffects.org/copyright/notice.cgi?NoticeID=30508
Another case was the use of the aquila, which Games Workshop claims under their IP. The aquila in history is a Roman design that was used a lot through out the army's standards. Many sites used this symbol wether it is hobby related or not. Games Workshop forced one of the most popular Wargaming forums to change their entire site due to there use of the aquila. This again enraged the community and start a big Games Workshop revolt. Nothing came further, but how can a company claim a historical symbol?
This is where I first ran into IP and I was astonished. It seems soon nothing if going to be free to use if any company can come along and buy them up. Games Workshop has a niche in the futuristic heroic scale model market that is now being penetrated by another company by the name on Mantic Games. They released first stills of their new models and I can foresee some Games Workshop tension.
The relevance of IP in today's digital art
Once years go by I believe that copyrighting and intellectually property may be overlooked by designers and re-creators. Resulting in a raise in civil lawsuits because of the ignorance on the topic. Even though some critics believe that IP is an exaggeration in copyrighting forms of art because of the "culture movement", I believe that credit should always be given to any original designer that may be used for inspiration for any public form of art.
Copyright and Intellectual Property
Sunday, September 25, 2011
Clearly I've thought about this before...
Saturday, September 24, 2011
Music in the Digital age
There was an already established acceptance of "file" sharing that predated the digital age. The only thing that the digital age fostered was that the music could be traded over long distances and to many more people that it was ever thought possible. This rapid expansion scared the record companies and their bottom line. If they truly wanted to control their rights then shouldn't they have stopped the sale of used records and then CD's? As far as I am aware they never have.
Now I should write about the negatives of file sharing, but I have a hard time with this as I know too much about what the record companies do and how they control the artist that actually create the music they want to control. If I felt that the record companies where acting on the true behalf of the artist, then yes I would find the whole file sharing to be a worth while fight on their part. I would have no problem with their request and their legal actions. Unfortunately all I can really see is large corporations seeing the loss of their revenue and that they failed to predict what might happen in the digital age.
So who actually owns the rights to the music? So many unsigned artists are posting their music for free downloads and requesting fans to share it around that in the minds of many people the rights get blurred. Once that happens the consumer thinks less and less of who actually owns the rights to the music that file sharing becomes and accepted habit. Does this translate into other areas of the digital world? Yes it has, so many people seem to feel that "grabbing" things from the internet is an acceptable way to do things any more. At this point in time there would have to be a major movement to change this misconception and until this happens then I don't see things changing any time soon.
Thursday, September 22, 2011
Life is about choices!
Tuesday, September 20, 2011
The official assignments are below. Please be sure to do the readings. In class I'd like to debate the controversies around Shepard Fairey's lawsuits and the former Napster lawsuit, so please come prepared to discuss.
Read:
- http://www.copyright.gov/help/faq/faq-general.html#mywork
- http://www.copyright.gov/help/faq/faq-fairuse.html#howmuch
- http://en.wikipedia.org/wiki/Napster
- http://en.wikipedia.org/wiki/Intellectual_property
- http://www.npr.org/blogs/monkeysee/2010/11/05/131091599/the-day-the-internet-threw-a-righteous-hissyfit-about-copyright-and-pie&sc=tw&cc=share
- http://en.wikipedia.org/wiki/Shepard_Fairey#Legal_issues_with_appropriation_and_fair_use
- http://prawfsblawg.blogs.com/prawfsblawg/2006/10/copyright_conun.html
For ANYthing you write, please comment on whether/how you think Intellectual Property is different in the digital age.
Some possible things to muse about:
- Go to uspto.gov and do a search in the database for a trademark or company that owns a trademark. Blog about what you find.
- Blog your thoughts about how the electronic world is affected by intellectual property rights.
- Blog two paragraphs defending online music sharing (such as the original napster). Then blog two paragraphs condemning it.
- Read about the lawsuits around Shepard Fairey’s HOPE poster and comment on the case.
Creativity vs Innovation
Monday, September 19, 2011
Is being creative also innovative?
creativity vs innovation
In my mind, innovation isnt more important than creativity, its just on a different plane of thinking. When I think of innovation, I think of something that has never been done before, something that steps up the level of play and makes others think "Wow, I wish I thought of that". However, I do believe that no one can be innovative without being creative. This is where the two go hand in hand and make each other work. For example, maybe Alexander Graham Bell was just really lonely when he came up with the idea to make the telephone. Although probably not true, it illustrates the point that he had to be creative to figure out an easy way to talk to people across long distances without moving from your house, and in his creativity, he created a hugley innovative idea, to build a telephone.
creativity vs. innovation
Creativity vs. Innovation
Sunday, September 18, 2011
Creativity vs Innovation
I think creativity leans more toward art and design; and innovation leans more toward science and psychology. When it comes to app designing in the digital design field, creativity is hard to find. In the app market there are already 10 apps for the same thing. An innovative designer makes the user appreciate a creative app even more. That designer takes an app that’s already made, and improves how it operates .
Need or emotion
How does creativity and innovation apply to the present digital conversation? At present I feel that the innovation of the digital medium is taking president over the creativity. I think that is in part due to specific needs having to be addressed in the back end of things. Does it mean that innovation doesn't influence the creativity? Not at all, I think at some point in the digital medium they begin to feed off each other and then begin to push the boundaries of the medium. With new innovations the possibilities of the creative process can be expanded. With new ideas and vision comes new directions of innovation.
Wednesday, September 14, 2011
Creativity vs Innovation
Shark Tank
This Week's Assignment
Before you do anything, blog about creativity vs. innovation and how they contribute to digital design. Then do the following:
Read Marcel Duchamp's "The Creative Act":
You can find it all over the internet... Marcel Duchamp wrote an essay called "The Creative Act" There is a copy on this page: http://www.iaaa.nl/cursusAA&AI/duchamp.html
Watch:
Charles Leadbeater on Innovation: http://www.ted.com/talks/lang/eng/charles_leadbeater_on_innovation.html
Then reconsider your blog entry, maybe comment on your own or someone else's with new insight...
Tuesday, September 13, 2011
The Pen is Mightier Than the Mouse?
The odd thing is technology is at the point of phasing out itself. Who uses there cellphone to call people? Why call when I could text? Texting in itself can be considered more analog then talking on the phone. The phone is the tool to write down the message and send it. As humans we must start to see where we are going to be heading with communication. Our language is seemingly fusing with technology, and so are our lives.
Monday, September 12, 2011
Origins
I find that working by hand produces more organic, flowing ideas and in the long run allows you to work without the limitations of not knowing how to complete something with electronic means. Thinking in terms of what I want to create (whether or not I actually know how to create it) helps me make the best final product that I can. When I start working on a computer I feel that my start is more hesitant because it seems as if i'm skipping planning just because i'm so used to a process that I have. Even companies like Wacom are acknowledging this with new inventions like the "Inkling" tablet, which uses a special sensor and pressure sensitive pen to track real time sketching on any type of paper and imports it directly onto your computer in vector form. Editing my process over time is something I have come to know with newer technologies and innovations, but i do not feel like that process will ever be 100% digital, or 0% analog.
Digital-Analog together make a powerful team.
It’s a world of hopes, it’s a world of fear….
Analog and Digital
Personally, I just don't know how much I agree with that, at least nowadays.
I think it really has a lot to do with the time period you were born in. I was born in 1990 when the computer and technological craze was at its forefront. Looking back, I always remember growing up having a personal computer, albeit much slower, I still had one and used it all the time. When I was little I used to go over my friends houses to play super nintendo, or link up our gameboys to battle each other. It was a different time with different ways of communicating and entertaining ourselves, one that somebody who was born just 10 years before I wouldn't have experienced.
If I had gotten assigned a huge 12 page essay, I know how I would plan it out right away. Do as much research as I can on the computer, maybe dabble a little bit in a couple books (which I would of researched on google first to see which served my purpose the best anyway) then I would make an outline on microsoft word and go from there. Someone in their 40's or older would probably have a completely different plan and would maybe even look down on my own. I am not speaking for everybody, but the question of whether "we" are analog or digital beings seems too complex. There are people who cant turn on the computer, and who would love spending coutless hours in the library with paper and pen busting out a huge essay, and there are also people who are so tech-savy they dont even know what a book is, and every possible combination inbetween.
Shannon-Weaver and Kanye West
I feel that the Shannon-Weaver model is essentially just as relevant today as it was when developed. While the intentions may not seem the same, most steps are very applicable to modern digital communications, even if those steps are interpreted in a different way. I think an interesting way of exemplifying this would be to look at digital communication through the perspective of a public figure, say Kanye West. Kanye is known for always having messages he wishes to spread to his audience, making him the source. For this example, lets simply say he would like to promote his new album. The encoding process may be reducing his message to 140 characters, and deciding on text that will attract the most attention. As mentioned, his message would be to promote his album, however the message itself may not actually have much substance to it. Kanye must then decide which social media he should utilize to send out this message, although nowadays there does not have to be one singular channel, as suggested by the model. The noise this message would potentially face would be media misconceptions or simply the broken English/not yet common vocabulary that not many understand. I would argue that if it happens at all, the decoding process would happen once the receiver (his followers on Twitter) takes in the message, rather than before. The decoding process would clarify the noise. Feedback, of course, would be traced most immediately in terms of retweets and later in terms of album sales.The more feedback Kanye gets, the stronger his presence as a source gets, and the more ready and apt he is to continue this model again.
Sunday, September 11, 2011
Ways of Communication Present and Past
Analoger
Pen in hand . . .
Because of some of my other activities that I enjoy; cycling, hiking, camping; I have noticed a large increase in people looking for ways to connect with their surroundings. Over the past 10 - 15 years the growth in the "adventure" market has been steady. I noticed from my various readings that this growth seemed to correlate with the rapid progression of technology. Mind you its not a direct relationship but it does seem to be noticeable. For as much as we are connected I think many people feel unconnected to the world around them.
The digital world seems to want to incorporate the analog more and more. Evidence of this is the introduction of the Wacom Inkling and the Livescribe pens. What looks like a normal analog pen is actually a digital recorder that can store your writings and drawings. The rational behind these inventions is that we as humans need a tactile tool to help inspire us, to make us feel connected to what we do. Yes I know there is a large amount of scientific study to back up that pens are more ergonomically better for us, but I think it goes to a much more basic instinct then numbers can sum up.
Lastly I am slowly seeing the isolation of the individual. Look at how we communicate more and more. We won't go to talk to some one face to face, we instead send a text or an email. We reply on our electronic extensions to be part of ourselves. Think of how often you might have had a slight panic attack when you can't find your phone. We are so dependent on these devises to stay connected, but are we truly connected? Does "talking" electronically equate to being in front of the person? Does it even carry the same emotional value of being with the person?
I am so intrigued to see what will happen in the near future. What will we reject, what will we accept. Time and the masses can only tell us.
Tuesday, September 6, 2011
Analog or Digital
The blog had great examples, but I think humans are both analog and digital. There are the simple people who want simple programs, and complex people who want multitasking programs. I think that no matter how well we design programs, apps, software, and hardware it’ll never be exactly what we want, making some lean toward analog and others toward digital. Some humans want more features, and some want less. As designers we need to keep this in mind.
A big factor is that technology isn’t able to evolve at specific times (like how new car models showcase in August). Plasma TVs were in style a few years back, now its LED HD TVs… its LED HD 3D TVs. There are too many loose variables for us to control, and this could make being digital difficult. Mac Vs. PCs, Nvidia Vs. ATI, Intel Vs. AMD, Kingston Vs. Crucial. My ancient nokia cell phone never shut down from failure, it was impossible to overload. But, my new HTC, with all the best new features, will shut down if it overloads running GPS. We have browsers battle on what a designer can and can’t use. These technology wars will never stop, and to make it worse, there are already too many hands in the pot. As humans we need to find our niche and educate ourselves on the technology most relevant to our specific needs.
There are many levels when it comes to understanding technology. We have people who still don’t know how to turn on a PC, and we have people designing/testing hard drives that record at light speed. When designing websites, programs, or apps we have to think of both sides of that spectrum. There’s so much chaos in the field of technology, but in some crazy way humans continue to reach new heights. Each individual has their own choice between analog and digital, and each designer can try to bridge the gaps between the two. I don’t think age affects the choice between analog and digital; it’s more reliant on the individual. I know my uncle still uses index cards to keep count of rent collection, and to switch to an excel spreadsheet wouldn’t fit his needs.
The world will always have its balance of analog and digital. I think that technology is evolving just like our tools and languages did over centuries of exposure; and in time we may have a better relationship with technology.